There doesn't seem to be any other functions. Space Station Silicon Valley was one of those long-promised N64 titles that earned a nod of recognition, with an expression of "we'll see," and not much else throughout the early months of its development. This makes the player's coordinates appear at the top right corner, as well as a version number. Insert your SPACE STATION: SILICON VALLEY"' Nintendo 64 Game Pak into the Control Deck as described in the instruction manual. "Space Station Silicon Valley is a platformer video game" - 'platformer' in this instance sounds a bit odd. The Heli-Mouse has no model, and is invisible if it's hacked into the game. Mass:Medium; Engine:Electric; Abilities: A---Jump(self-explanatory) B---Bite(he lenghtens his head and does damage) Defense:Low Find release dates, customer reviews, previews, and more. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. *** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: m_mallow@hotmail.com Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. It's all great fun but remember, the fate of the world is in your hands! This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. The Frog has no model of its own, however, if it's hacked into the game, it blacks out the screen if the camera gets up close to it in a Europe level. Present in the USA and European versions of the game is a normally inaccessible Japanese language option. Similarly, the game's music was created to resemble B movies. 2. This game has unused enemies. [13] A Game Boy Color version of the game—a 2D remake of the original version—was released in Europe in late 1999;[17] IGN's Tim Jones was critical of the port, criticising the gameplay and level design. [15] Another early idea was for the in-game animals to consist of different parts, and destroying one animal would allow players to swap some features with their existing body; this was quickly discarded, as the team realised it would require extensive testing. [10], Space Station Silicon Valley began development in September 1995, as part of a three-game publishing deal between developer DMA Design and BMG Interactive, the other games being Grand Theft Auto (1997) and Tanktics (1999). Slide the power switch to ON (Important make sure not to touch the Control Stick when . Mystical Ninja Starring Goemon was the weirdest, but Space Station Silicon Valley is right up there as well—in a lovely sort of way. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building". Space Station Silicon Valley is a platform game released in October 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). Released in 1998, Space Station – Silicon Valley starts off with the premise of “Hero’s For Hire” Danger Dan and robotic sidekick Evo going to a space station in an effort to save the world. Dan assigns missions to players, occasionally commenting on their performance. games, Space Station Silicon Valley is a breath of incredibly fresh air. The Heli-Mouse seemed to have been intended to drop bombs like the Heli-Rabbit, but if the B button is pressed, the ability skill gauge goes down, but nothing happens. Shortly after take-off, it disappeared. 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